David McLeod writes stories set both in a medieval fantasy world and in various Earth-analogues that touch that world from time to time. While admitting a debt to a youth wasted on fantasy and role-playing games, his goal is to bring fresh heroes, villains, and ordinary people into worlds different, but not so different, from our own.
The kids of the Global Explorer and schools throughout the world show that they can make a difference. Armed with science leavened with a touch of magic*, they help bring the Enlightenment to the most closed societies of Earth. [*It’s magic only until you understand it.]
On the Global Explorer, science, espionage, and environmental activism meet Sea Cadets enrolled in a United Nations science program. The goal of the Explorer’s crew? To save the world from global warming, widespread hunger, pollution, post-Soviet Russian thuggery, and a myriad things adults created but that their children must solve.
Two boys from Earth Analogue III awaken on World, and learn that if they ever will fly again they must find a dragon. You may recall that these boys, Paul and Larry, died when their plane crashed on a search and rescue mission north of J’ville, Wyoming.
If you’ve read “Protector of Children” you may remember Lucas. That particular Lucas lives (or lived or will live) in Earth Analogue IV, one not unlike the one in which you are reading this except that its inhabitants include the Greek gods and at least one titan. The narrative which follows occurs (or occurred or will occur) in Earth Analogues V and VII.
Neither the old gods nor their younger helpmates have been able to stop the coming collapse of civilization. Something more is needed. An ark, a refuge, a place where hurt, abused, abandoned, and thrown-away children can feel safe ... maybe, be safe. This is a sequel to "Nemesis" and "Protector of Children."
Sometime in the remote past, a tween named Arthur leaves Arcadia to seek his friend, kidnapped by slavers and taken to Eblis, the land of dark magic and evil. Armed only with his wits, inchoate magic, and a dagger, Arthur begins a Heroes Journey.